New home of www.ThisStrife.com
Long time friend of Strife Todd Replogle once again
steps into the limelight to answer another barrage of
Cosmo's Cosmic Adventure, Duke Nukem 1 and 2, these
are all great classic games you programmed. What stands
out in your mind from these glory days?
Moving to Texas was really a big step in
my life. It was a big lifestyle change that took a some
getting used to. The whole experience was a bit euphoric
in that here I was with my own home, driving in $60,000
sports cars in an unknown land doing what I always wanted
to do. I was also surrounded by people who were tops
in the industry, where I received nothing less than
a crash course in professional video game development.
Your past has seen you having
heavy involvement with Scott Miller and George Broussard,
3DRealms head honchos. Have you got any funny stories
about your times with them?
There was a funny time when the whole gang flew to
a software awards ceremony in Los Angeles. In no time
we were exploring the town, checkin' out the sights
and getting familiar with the territory. One night we
stopped by a strip club to do some "research" when all
of a sudden Chris Farley walks in! We couldn't believe
it. For a time we were more interested in watching him
than the strippers. He appeared to be there on business,
talking to a fully clothed woman while paying no attention
to us or the show. He looked kinda sweaty and wobbly.
After the show was over it was our turn to get a lap
dance. When we strolled back there Mr. Farley vanished
into the bowels of stripper heaven.
In your mind, what makes a game fun?
I think the ease of movement and controllability of
the player is the most important aspect of any video
game. The user should be able to control the character
in predictable ways with minimal effort. Fun video games
do not always have to involve good verses evil - pushing
dirt around with an excavator or a bulldozer can be
just as fun.
I know you don't play games anymore, but what are your
favourite computer games of all time?
My favorite video game of all time has to be the really
spooky ones. The original arcade version of Williams'
Sinistar is a game that stood out among the rest. It
had a simple premise with complex gameplay attributes.
How did you become involved in games development?
enjoyed drawing mazes on paper for my friends when
I was young. It was fun to have someone enter an artificial
world of my own creation. I suppose that has always
carried through to adulthood and materialized into video
Do you miss the days when small teams could make big
hit games, compared to these days where most games have
big teams and even bigger budgets?
Yes I miss the glory days when developers had to make
do with much less. Coding small indepth games with well
written optimized code, especially those under 64 KBytes
is a lost art. Every now and then I'll do various searches
on the internet looking for something well-programmed,
small and fun to play, but are difficult to find. Most
projects nowadays are hundreds of megabytes, jumbled
with high resolution graphics and sound. Sadly, a broad
range of games today replace creativity and innovation
with controversial imagery and dated gameplay with limited
What are you three top tips you'd give to people reading
this, who'd like to work in games development?
Tip #1. Be patient with your programming. Sacrifice
large amounts of time to remove all bugs and "programmer
tricks", no matter how insignificant. Bugs in video
games are a distraction and will ruin the mood completely.
Tip #2. Have confindence in knowing you're doing something
unique. With enough originality your project will be
treated as an artform and hopefully last throughout
Tip #3. Work with a motivated team that's willing to
unite egos with compromises. We were very lucky to have
the right people working together, all dedicated and
eager to impliment new ideas at obscure hours of the
day and night, with each having a similar vision of
the final product.
Are you still driving those big cars? : )
I now own a nice compact 4 wheel drive truck.
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I am Peter Bridger -- That Strife: 2000 - 2005 Version 4.1