Interviews - Todd Replogle - 19th December 2001
Questions are in blue, the CON mans answers in black.
> Todd, how do you pronounce your last name?
Good question. The name originates from Germany, I think. The first
syllable 'Rep' the 'e' is short, as in 'rep'resentative. The next, 'lo,'
is pronounced 'low.' The final syllable 'gle' is tricky. It's pronounced
'gull,' as in sea'gull.' Rep-low-gull. There were times when I was
embarrassed during the first day of school where new instructors had a
tough time pronouncing my name. Very embarrassing at first to hear my last
name pronounced Rep'loogie.' I often had to correct him/her. After the
name sinks in however it seems the name 'Replogle' is difficult to forget
once one hears it for the first time. Its uniqueness makes the name stand
out from the rest, I suppose.
> How've you been doing since Duke3D?
Wonderful! I found a small town in Oregon to live in, where I'm slowly
buying up the surrounding land at fair prices. My goal is to dig several
new home sites for families optimistic about the future, and for the
elderly (who aren't so optimistic.)
> Do you still have that 'I NUKUM' licence plate?
No, the misspelled plate vanished when I sold the NSX. Lately I've been
owning larger cars (without custom plates.)
Much more safer than a
low-to-the-ground vehicle. I'd rather drive a car that's taller than the
tires of a big rig.
> What stands out in your mind as a key moment, or moments even, of your
time spent developing Duke3D?
Inventing/programming subways. I enjoyed laying the laser trip-mines along
side the walls and watching the subway charge through the tunnel, setting
each one off one at a time. Very cool to watch! I also enjoyed (and now
miss) working with such an excellent group of people.
> If you could go back in time now, with the knowledge you have now, what
would you do differently in making Duke3D?
Hum, I'd have to say rework the sounds effects at higher sample rates
(44khz) and have Jim Dose find a way to get the sounds effects to not sound
'choppy.' There was something about the sounds that didn't seem right...
I guess another issue would be in the actor AI field. After Ken programmed
the DukeBot my actor AI seemed even more redundant and boring.
> How easy was it to build on all the sound, control, weapons, monster
etc.. code for Duke3D, on top of Ken Silverman's BUILD engine?
Working with Ken's BUILD engine was very simple to work with. Ken
understands that interfacing with engine must be effortless, with routiens
that are easy to understand and implement.
> Are you surprised by the way Duke3D took off, both commercially and with
the community?
No. I knew that both Duke's smart mouth attitude, well-written/distinctive
code and fun gameplay would take Duke3D to new heights with the video game
community.
> It's June 1991, Apogee have just released Duke Nukem (the original side
scroller), the sound effects made by Scott Miller. Should he write some PC
speaker sounds effects for DNF?
HAHAHA! Speaker sound effects are only appropriate with computers lacking
digital sound capabilities, something uncommon in all but the oldest
tabletop PCs and laptops. Scott also did all level design for Vol. I of
Duke I too. Scott and George, unlike me, are good level designers, and
know what the customer wants with respect to puzzles and indepth gameplay.
> Do you plan to get back into the games industry?
No. I'm not sure there is a future for the video game industry. Unless
one has the capability of using both the left and right hands
independantly, I doubt video games will sell like they used to.
> If John Carmack called you up today, and offered you a job at id
software, would you take it?
No. I'd be a tempting offer. Again, what is the future of video games?
Oh BTW, John deserves credit for helping me code some low level code in
Duke Nukem One. I'm not a very good assembly language programmer, and John
was kind enough to help make Duke successful with well-written optimal
assembly.
> What are your plans for 2002?
Make money through property ownership and management, I hope. :) I also
found a shifty way to take gold and silver away from the American public
(including J.P. Morgan/C, Goldman Sachs) by both 'shorting' the metals
market at the right time, then taking delivery during minor 'squeezes.'
Paper money is not wealth, IMHO.
I'd also like to raise a family some day.
> Thanks for taking time for this interview Todd, happy Christmas!
Thank you Peter. Happy Christmas and a merry new year to you too.
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