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Famous Build mapper Bob Averill has made some of the best looking and well designed Duke3D
levels in existance. The creativity and attention to detail surpass the original levels found
with Duke Nukem 3D.
As these maps are so good, I thought it would be nice to have them all in one place. Enjoy.
Jump to:
BOBSP1 - BOBSP2
- BOBSP3 - BOBDM1
- BOBDM2
- WALTER - SPACE
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BOBSP1.map
Foreboding
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The story; The story is that while boating off the Coast
of Japan, your boat hit a jagged coral and started to
take on water. You are too far from shore to make it
in time, and these waters are widely reknown for their
abundance of Sharks, made hostile towards humans by
being constantly hunted for their meat, a delicacy.
Unfortunately, to them, YOU are the delicacy. Suddenly
you hear a faint "S....O....S" on your radio; your cheapass
radio only has a 6-mile radius, and only manned installations
give off SOS signals, so you know now that there is
dry land somewhere within a 6-mile radius. After careful
triangulation, you race off at North/NorthEast, the
water up to your knees, sharks following your boat like
Vultures following a dying animal. The water is waist-deep,
and you see an island in the distance; no trees or grass,
just a huge installation takes up almost every square
foot of the land. You read the sign; "Ya-Kanjii Nuclear
Power Plant". Your boat hits shore, and you leap out,
The boat submerges completely, and frusturated sharks
swarm around it beneath the waves, pissed-off at having
barely missed a meal.
It isnt raining, but black clouds take up the sky; a
huge storm is coming. To avoid the storm, you find the
front door of the facility mysteriously unlocked, and
make your way in; You may be stranded, but you'll be
DAMNED if youre gonna get rained on. However, you immeditately
noticed somthing is wrong; The place is boarded-up,
abandoned, you had thought; and yet SOMEONE has activated
a computer terminal, and some of the lights, which were
flickering; maybe power-flow issues; you use the Ancient
Green-Screen Computer Terminal to determine what the
source of the power fluctiations is, and why the alarm
is sounded; To your dismay, You learn that the Central
Nuclear Reactor has only hours until it melts down,
due to seemingly deliberate tampering with the power
routers; The main reactors, though all online and functioning,
have been re-routed from the coolant pumps, which are
vital to preventing overheating of the core, to an unkown
destination somewhere in the complex. It is obvious
that someone is here with you; and they're trying to
cause a meltdown that will not only kill you, but everyone
on the coast, and inland for quite a ways. You immediatley
set to work fixing the damage the mysterious vandal
has done, knowing that everyone's lives depend on you.
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BOBSP2.map
Paranoia
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map >
(Continued from Bobsp1) Wiping the last drop of
rain from your forehead, you think "All I wanted was
to get in out of the rain, and now I'm in one helluva
fine mess; The Reactor and it's subsytsems are all shot
to hell, and I'm the only one who can fix them in time.
Me, me, me. Why do these things always happen to me?
Bad luck runs in the family I guess. My kingdom for
a rabbit's foot, heh."
Not surprisingly, the state of this area's systems is
even crappier than the last. It's as if the place hadn't
seen any maintinence since.....well.....ever. Don't
Industrialists know enough to clean up after themselves?
You'd think a nuclear threat to costal cities wouldn't
go unnoticed, but then demolition is expensive, and
some people will cut any corners to save a buck. Most
importantly, who's been scavenging peices from the systems?
Don't they know what will happen? Or, is that their
intention, to cause meltdown? Definitely got to get
to the bottom of this. Whoever's behind this has alotta
pain comin' to him, that's for sure. I'll patch things
up and try to hold together this ticking timebomb of
a complex as long as I can, I hope it's long enough
to find who did this and kick their ass. Oh yeah, and
long enough for technicians to get here and prevent
us all from going up in a mushroom cloud, that'd be
nice, but first things first; It's time to kick ass
and chew bubblegum! And I'm all outta gum.....
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BOBSP3.map
Fuel for Vengeance
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"Good riddance to bad bullsh*t" you mutter as your freshly
commandeered tram speeds towards the 2nd island in the
small tropical chain. Your shirt is torn and grimy,
your boots caked in blood, and you haven slept for 48
hours, but one thought presses you on: When you read
of the radio disturbance, you knew full well what it
was: The typical magnetic interference caused by Reptoid
propulsion signatures. But powerful enough to block
out inter-island communication? A signal that big could
only have one origin. A Reptoid Mothership.
You had suspected as much all along, the Reptoids had
stolen the nuclear core and were retrofitting it to
power their ship. They didn't dare use such a shoddy
patch-job of a ship to mount a second attack, they were
likely trying to escape. But you know you cannot let
them go: They attacked Earth, and they would attack
other planets. And Not every planet has a Duke Nukem
to protect it. The encampment of aliens fixing their
ship are the last living Reptoids: You know that you
have to wipe them out. All that must be done is to eject
the core: exposure would render it useless within seconds.
After that, simply take them all our, and assasinate
their leader. They may only want to escape, but you
cannot let them: You MUST wipe them out. Not for yourself,
not for Earth, but for every free planet in the galaxy.
You have to kill them all. It's Genocide time, baby.
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BOBDM1.map
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map >
A detailed, beautiful techno-goth environment inspired
by Quake3 and Quake2.
Wolly and Tobiarse for betatesting, Chris_A for being
there to offer advice and to Mortuus, for being everyone's
favorite clever duck. Tobiarse, this is for you; (.Y.)
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BOBDM2.map
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map >
The house area in BOBDM2 has been used in some Strife
episodes, thanks to it's careful and concise construction.
This Dukematch level has recently been tweaked by Bob
to give the best gameplay possible on the map.
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WALTER.map
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map >
Designed and built specially for This Strife, it's Walters
apartment.
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SPACE.map
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map >
Another This Strife special, providing inter-galatic
transport in the form of an ass-kicking spaceship.
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All trademarks used are properties of their respective owners. All rights reserved.
I am Peter Bridger -- This Strife: 2000 - 2004 Version 4.0
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